What is Kubb?
A lawn game born in Sweden, kubb is played on long Scandinavian summer evenings and bitter winter days. Now played throughout the world, the 2013 Loppet Kubb Tournament is the largest winter tournament in the world.
How to Play Kubb
First time attending a kubb event or even your first time playing the game kubb? No problem! Check out this helpful FAQ. Then, come learn this fun and friendly game first-hand at a Minnesota Kubb Pre-Loppet Meetup. Pitches will be available the morning of the tournament to learn and play the game. Find one of our Kubb Ambassadors who can explain the game and get you started on the basics before matches start at 10am.
Registration for the Loppet tournament included free access for all team members to the Post-Luminary Tent Party.
Registration has now ended.
1st Place – Handmade one-of-a-kind Frostbeard trophy, Medals, $250, Surly Beer, Official Loppet Bib
2nd Place – Medals, Official Loppet Bib, $100
3rd Place – Medals, Official Loppet Bib, $50
1st Place – Trophy, Medals
2nd Place – Medals
3rd Place – Medals
- 9:00a.m. – Check-in – Lake Calhoun (just west of Tin Fish)
- 9:45a.m. – Welcome, Rule Review & Pitch Assignments
- 10:00a.m. – 1:00p.m.- Round Robin
- 1:00p.m. – 1:15p.m. – Tiebreak Throw-off (If Necessary)
- [Reminder – games in the knockout round will not start early even if your opponent is ready. This will allow teams to get warm and come back at the designated start time]
- 1:15p.m. – 2:30p.m. – Round of 32
- 2:30p.m. – 3:45p.m. – Round of 16
- 4:00p.m. – 5:30p.m.- Quarterfinals
- 5:30p.m. – 7:15p.m.- Semifinals
- 7:30p.m.- Finals
The Loppet has comprehensive parking & participant information for the uptown area. The Lake Calhoun Executive Center will be the closest free lot to the tournament.
Teams are placed in groups of four. Teams must consist of at least two players with a maximum of six players. Not all players on each team are required to throw on every turn, however no single player may throw more than 3 batons. All Round Robin matches are best-of-three games and will follow World Championship Rules. Teams will play three matches in the Round Robin, one against each of the other three teams in their group. Teams finishing 1st and 2nd in each group will advance to the Championship Bracket. Teams finishing 3rd and 4th in each group will move on to the Open Bracket and may chose to drop out if. (See below for Tiebreak Scenario)
The Championship Bracket will be played as a single elimination knockout tournament with the winner of each match (best-of-three games) advancing to play the next opponent.
The Consolation Bracket will be played as a single elimination knockout tournament with the winner of each match advancing to play the next opponent.NOTE: All Consolation Bracket matches will consist of only one game and are not subject to the time limits of the Championship Bracket.
In keeping with our goal of offering a unique kubb experience while maintaining a competitive tournament for participants, time restrictions are necessary to ensure the semifinal and final matches are played on time, coinciding with the Luminary Loppet. Championship Bracket matches not completed by their designated ending times will be determined by the tiebreak rule. All Championship Bracket rounds will start at the designated times listed on the schedule, even if both teams from the previous round have advanced. The purpose of this is to avoid excessive downtime for teams if one side of the bracket is getting too far ahead of the other. This will also allow teams finishing early to warm up between matches knowing when their next match will begin.
The following explanation is to break a tie in the Round Robin stage to determine which 2 teams move on to the Championship Bracket if, after all Round Robin matches are complete, a tie exists between three or more teams. Note that the first tiebreak is not games won or head-to-head.
Teams A, B, and C will compete in a throw-off to determine which teams advance.
A throw-off consists of each team throwing 6 shots from their base line trying to knock over as many kubbs as possible. The two teams knocking over the most kubbs will advance to the Championship Bracket. In this example, if Team A knocks over 3 kubbs in the throw-off and Teams B and C both knock over 2 kubbs, Team A will advance to the Championship Bracket as the group winner. Teams B and C would then throw again with the winner moving on to the Championship Bracket as the group runner-up. As is the case for match play, no player may throw more than 3 batons during a throw-off.